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Tiled in Time
I wanted to explore isometric pixel art further through my game project Tiled in Time. I created an illusion of a 3D space using modular isometric tile sets. Along with making tile sets I created ground assets, buildings, and an animated player character. I then implemented it all into Unity 2D where collisions and player interactions with the world made sense using my modular assets.
Behold!
Images
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