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GAME DESIGNER

Nick King

I'm a Game Designer passionate about creating fun gameplay and breathtaking worlds.

ABOUT ME

5+ years experience in game design and development across both art and design pipelines with 7+ shipped game projects.

Hello, I'm Nick. I’m a highly motivated and friendly person who loves solving design puzzles and collaborating with my peers to create innovative and unforgettable gameplay experiences. I have worked in multiple game teams where my role has been Gameplay Design/ Level Design/ 3D Modeling, and I love what I do. I'm always eager and open to learning and expanding my skills as a designer and artist.

I love designing and playing a variety of games and genres both digital and physical. CCG’s, TRPG’s, Survival/Sandbox, RPG’s, and FPS’s have always been some of my favorites. A lot of them led me to pursuing game design as a career.

Feel free to contact me if you have any questions or would like to chat! I'm always interested in meeting new people and learning more about what's out there.

MY GOALS

My goal is to work in the videogame industry as a Game Designer. Gameplay Design, Level Design, and 3D Modeling are some of my favorite parts whether it's for a strategy card game, hero shooter, survival sandbox, open world role playing game, etc. I'm committed and eager to further my career in the videogame industry and I'm actively searching for full-time jobs in Game Design to further refine my craft.

MY WORK

Freelance Design Services | Designer

  • Spearhead end-to-end design strategy for print and digital assets such as logos, 3D models, web pages, and email campaigns using user data to inform design decisions, boost engagement, and improve brand consistency by 15%

  • Independently design, pitch, produce, edit, proofread, and implement engaging concepts and marketing materials for new and updated content while ensuring brand consistency under fast-paced production scope and deadlines across various production schedules to champion a customer centered culture and improve client satisfaction

  • Maintain robust documentation practices for design intent and manage digital assets, websites, and version control to ensure consistent design integration using a content management system while building and maintaining positive relationships with clients and companies

  • Research and learn art, design, technology, writing, and marketing tools and trends to innovate new ways to empower community engagement, project clarity, brand visibility, customer retention, and communication
     

Project XR | 3D Artist and Level Designer

  • Provided detail-oriented creative design direction and partnered with producers to support for a cross-functional Agile development team, leveraging iterative development cycles to deliver immersive gameplay experiences

  • Programmed and implemented interactive videogame content using Unreal Engine Blueprint translating design concepts into functional and engaging gameplay

  • Championed a high standard for quality through conducting multidisciplinary design reviews and training sessions which provided constructive, actionable feedback to drive continuous improvement, unify the creative vision, and created designer friendly workflows which led to a 52% improvement in production efficiency

  • Documented design decisions and project progress through translating complex ideas and systems into intuitive easy-to-understand presentations and content to build alignment and maintain project visibility across departments

Divine Games | Game Designer

  • Communicated with shareholders, project leads, and team members within a multidisciplinary Agile team contributing to bi-weekly Scrum cycles to problem solve, ideate, pitch, prototype, and implement game features for live service titles which became part of the top 15 most anticipated features for upcoming games

  • Leveraged experience with diverse game genres (MMO, RPG, creature collection, and CCGs) to translate core gameplay concepts into new and engaging questlines, mechanics, and time limited challenges which became the foundation for worldbuilding, content cycles, and upcoming titles leading to a 25% increase in consumer interest

  • Rapidly iterated design concepts and built functional prototypes using scripting languages and internal tools that balance complex systems to ensure fun, fair, strategic, and approachable gameplay

  • Authored and maintained comprehensive world building and design documentation using tools like Jira, Confluence, and OBS to clearly communicate design intent and build alignment across teams that led to a 15% rise in workflow efficiency and shareholder communication


Quillmark | Game Designer

  • Maintained a unified creative vision across multiple projects ensuring high-quality, fun, strategic, player-focused design and gameplay for broad audiences which established the brand, design philosophy, and quality standards leading to a 30% increase in company visibility

  • Designed, implemented, and balanced content for live service platforms thereby demonstrating an understanding of ongoing support and content updates for both solo and multiplayer play

  • Worked collaboratively and coordinated with cross-functional teams to iterate on mechanics, content, and narrative flow providing thoughtful feedback to improve overall quality which improved production efficiency by 56%

  • Successfully delivered custom content for high-profile clients and competitive tournaments demonstrating an ability to align design with specific audience needs and expectations leading to 25% increase in downloads and event participation


Involvement
• Member of the International Game Developers Association (IGDA).
Designer of custom content for games for over 10+ years.
Previous President of Tau Sigma National Honors Society at my college for 3 years.

BACKGROUND

EDUCATION

BFA in Game Design and Development-Art with multiple studies in Gameplay Design, Level Design, and 3D Modeling from the University of Wisconsin-Stout

Graduated May 2024

GPA: 3.8


Interested in full-time industry jobs

SKILLS

Art/Design: Hard Surface/Organic 3D Modeling, 2D/3D Animation, 2D/3D Rigging, 2D/3D Texturing, Wireframing, Motion Capture, Virtual Reality/Augmented Reality, Pixel/Raster/Vector/Physical Art, World Building, Script Writing, Story Boarding, Photography, Videography, Video Production, Photo/Video Editing, Presentation Design

 

Project Management Tools: Jira, Confluence, Asana, Trello, Teams, Notion, GitHub, SVN, Perforce, Wix, GoDaddy, Instructure Canvas, Agile, Scrum

Software

Software: Unreal Engine 4 and 5, Unreal Engine Blueprinting, Unity, Godot 3.5 and 4, Autodesk Maya, Zbrush, Blender, SketchUp, Blockbench, Figma, Canva, Tiled, Clip Studio Paint, Aseprite, OBS, Adobe Creative Suite, Adobe Acrobat, Google Suite, Google Drive, Microsoft Suite, Microsoft office, Microsoft Excel, Microsoft PowerPoint, Keynote, InDesign, Photoshop, Illustrator, Premiere Pro, After Effects, HTML, Mac, Windows

AWARDS

• "Boogie Beyond" Won the Fall Stout Game Expo 2023 Most Anticipated Senior Game Award for the eldritch disco VR game.

• "Con Colony" Was nominated for the Spring Stout Game Expo 2022 Award for "Best Gameplay" in the Advanced 2D game category.

• "MAU" Was nominated for the Fall Stout Game Expo 2021 Award for "Best Game Art" in the 2D game category.

• "Best of the Worst" Won the Fall Stout Game Expo 2020 Award for "Best Execution" in the card/board game category.

• "Best of the Worst" Was nominated for the Fall Stout Game Expo 2020 Award for "Most Unique Concept" in the card/board game category.

A Closer Look at Some Projects

01

Mystery VR Dance Battler

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Boogie Beyond

Art Manager and Level Designer

Boogie Beyond is VR game where you play as a no-nonsense 1980's detective who's been tasked with infiltrating a mysterious nightclub known only as Club Cosmic. Groove your way through the otherworldly crowd looking for evidence and use what you find in dance battles against glamorous monsters who try to stop you, and ultimately uncover the figure behind all the smoke and mirrors... or succumb to the boogie fever!

02

Competitive Round Based FPS

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Reclaim

Level Designer and Environment Artist

Reclaim is a Valorant/CSGO style map set in ancient ruins that is being taken over by futuristic researchers. It’s a new take on the classic two bombsite map with attackers and defenders. It features two way teleporters, rising platforms, opening doors, and usable ladders. The map was designed around a modular player base ranging from 3vs3, 4vs4, and 5vs5.

03

Sci-Fi Shop Simulator and Creature Collector

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Game Designer and Lead Artist

Con Colony is a top down dystopian sci-fi shop simulator with a fluctuating in-game economy. Play as a wanderer that fell on hard times and is now stuck in a small clueless colony. Convert your ship into a makeshift shop and sell whatever you can to get by. Undercut, steal, and buyout your competition using your wits and companions. Will you make it big and eventually leave the colony richer than ever before, or fall flat as a business person?

04

Team Based PVP, Looting, Strategy, and Boss Fighting

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Hedge Legends

Lead Game Designer

Hedge Legends is a Team Based Loot and Boss Rush style Minecraft game playable with a varying amount of players and a max of 24 players split into 8 teams of 3. Race to gear up and explore a maze style map in order to take on the 4 quadrant bosses. But beware, only 1 team can place all 4 boss heads and call themselves the Hedge Legends!

CONTACT

LET'S Chat!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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