GAME DESIGNER
Nick King
I'm a Game Designer with a passion for creating fun gameplay and breathtaking worlds.

My Latest Game Design Work
ABOUT ME
5+ years experience in game design and development across both art and design pipelines with 7+ shipped game projects.
Hello, I'm Nick. I’m a highly motivated and friendly person who loves solving design puzzles and collaborating with my peers to create innovative and unforgettable gameplay experiences. I have worked in multiple game teams where my role has been Gameplay Design/ Level Design/ 3D Modeling, and I love what I do. I am always eager and open to learning and expanding my skills as a designer and artist.
I love designing and playing a variety of games and genres both digital and physical. CCG’s, TRPG’s, Survival/Sandbox, RPG’s, and FPS’s have always been some of my favorites. A lot of them led me to pursuing game design as a career.
Feel free to contact me if you have any questions or would like to chat! I'm always interested in meeting new people and learning more about what's out there.
MY GOALS
My goal is to work in the videogame industry as a Game Designer. Gameplay Design, Level Design, and 3D Modeling are some of my favorite parts whether it's for a strategy card game, hero shooter, open world game, etc. I am committed and eager to further my career in the videogame industry and I am actively searching for full time jobs in Game Design to further refine my craft.
MY WORK
Freelance Design Services | Designer
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Champion user experience by applying core design principles to develop new future proof print and digital branded content such as logos, posters, signage, banners, and digital graphics for websites, email newsletters, social media, video, and digital displays
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Independently design, pitch, produce, and implement engaging concepts and marketing materials for new and updated content while ensuring brand consistency under fast-paced production scope deadlines
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Maintain robust documentation practices for design intent and manage digital assets and version control to ensure consistent design integration using a content management system
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Research design, technology, and marketing trends to inform design decisions and innovate new ways to empower community engagement and communication
Divine Games | Game Designer
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Collaborated within a multidisciplinary Agile team contributing to bi-weekly Scrum cycles to ideate, prototype, and implement game features for live service titles
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Leveraged experience with diverse game genres (MMO, creature collection, and CCGs) to translate core gameplay concepts into new and engaging questlines, mechanics, and time limited challenges
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Rapidly iterated design concepts and built functional prototypes using scripting languages and internal tools that balance complex systems to ensure fun, fair, strategic, and approachable gameplay
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Authored and maintained comprehensive design documentation using tools like Jira and Confluence to clearly communicate design intent and build alignment across teams, executives, and shareholders
Quillmark | Game Designer
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Maintained a unified creative vision across multiple projects ensuring high-quality, fun, strategic, player-focused design and gameplay for broad audiences
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Designed, implemented, and balanced content for live service platforms thereby demonstrating an understanding of ongoing support and content updates for both solo and multiplayer play
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Worked collaboratively with cross-functional teams to iterate on mechanics, artwork, and narrative flow providing thoughtful feedback to improve overall quality
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Successfully delivered custom content for high-profile clients and competitive tournaments demonstrating an ability to align design with specific audience needs and expectations
Involvement
• Active member of the International Game Developers Association (IGDA).
• President of Tau Sigma National Honors Society branch at my college for 3 years.
• Creating custom content for games for over 10+ years.
• Award winner for innovation, design, and art.
BACKGROUND
EDUCATION
BFA in Game Design and Development-Art with multiple studies in Gameplay Design, Level Design, and 3D Modeling from the University of Wisconsin-Stout
Graduated May 2024
Interested in fulltime industry jobs
AWARDS
• "Boogie Beyond" Won the Fall Stout Game Expo 2023 Most Anticipated Senior Game Award for the eldritch disco VR game.
• "Con Colony" Was nominated for the Spring Stout Game Expo 2022 Award for "Best Gameplay" in the Advanced 2D game category.
• "MAU" Was nominated for the Fall Stout Game Expo 2021 Award for "Best Game Art" in the 2D game category.
• "Best of the Worst" Won the Fall Stout Game Expo 2020 Award for "Best Execution" in the card/board game category.
• "Best of the Worst" Was nominated for the Fall Stout Game Expo 2020 Award for "Most Unique Concept" in the card/board game category.
SKILLS
Advanced: Game Design and Development, Systems Design, Gameplay Design, Level Design, Graphic Design, Game Balancing, World Building, Ideation, Innovation, Creativity, Presentation, Documentation, 3D Modeling, Physical and Digital Drawing/sculpting, UV Mapping, Pixel/Vector Art, Photography, Motion Capture, Project Management, Communication, Leadership, Teamwork, Organization, People Skills, Agile Development, Scrum.
Proficient: Understanding the coding process, implementing assets, 2D & 3D Animation, Rigging, Video Production, Photo/Video Editing, Script Writing.
Software
Advanced: Maya, Zbrush, Unity, Unreal Engine 4 & 5, Blockbench, Substance Painter, Photoshop, Illustrator, InDesign, Premiere, Clip Studio Paint, Figma, Google Suite, Aseprite, Asana, Trello, Notion.
Proficient: Unreal Blueprinting, Godot 3.5 & 4, SketchUp, Jira, Confluence, Substance Stager, Substance Designer, Bridge, After Effects, Tiled, SVN, GitHub, JavaScript.
A Closer Look at Some Projects
01
Mystery VR Dance Battler




Boogie Beyond
Art Manager and Level Designer
Boogie Beyond is VR game where you play as a no-nonsense 1980's detective who's been tasked with infiltrating a mysterious nightclub known only as Club Cosmic. Groove your way through the otherworldly crowd looking for evidence and use what you find in dance battles against glamorous monsters who try to stop you, and ultimately uncover the figure behind all the smoke and mirrors... or succumb to the boogie fever!
01
Competitive Round Based FPS




Reclaim
Level Designer and Environment Artist
Reclaim is a Valorant/CSGO style map set in ancient ruins that are being taken over by futuristic researchers. It’s a new take on the classic two bombsite map with attackers and defenders. It features two way teleporters, rising platforms, opening doors, and usable ladders. The map was designed around a modular player base ranging from 3vs3, 4vs4, and 5vs5.
02
Sci-Fi Shop Simulator and Creature Collector




Game Designer and Lead Artist
Con Colony is a top down dystopian sci-fi shop simulator with a fluctuating in-game economy. Play as a wanderer that fell on hard times and is now stuck in a small clueless colony. Convert your ship into a makeshift shop and sell whatever you can to get by. Undercut, steal, and buyout your competition using your wits and companions. Will you make it big and eventually leave the colony richer than ever before, or fall flat as a business person?
03
Team Based PVP, Looting, Strategy, and Boss Fighting




Hedge Legends
Lead Game Designer
Hedge Legends is a Team Based Loot and Boss Rush style Minecraft game playable with a varying amount of players and a max of 24 players split into 8 teams of 3. Race to gear up and explore a maze style map in order to take on the 4 quadrant bosses. But beware, only 1 team can place all 4 boss heads and call themselves the Hedge Legends!
LET'S Chat!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

















